Welcome to Brickopolis. Build a road, zone some land beside it, and watch the city grow.
Buildings grow on their own beside roads. Density rises with demand, population and land value. Power and water join in milestone 3.
Your city saves itself every game month in this browser. Export it from Your cities to move it to another device.
Higher taxes bring in more money but slow growth in that zone.
Underfunded services cover less of the city.
Grown-up cities to try or test with. Playing one makes your own copy; the sample stays as it is.
Cities save automatically every game month, in this browser on this device. Export a file to move a city to your iPad or another computer.
Full map 128 × 128 tiles, about 6.4 km across. You start in January with empty land and the funds you pick. Build a power station first: zones need power to grow.
Building your landscape…
Brickopolis plays in landscape so you can see more of your city. Your game is paused until you turn it.